star wars zero company planets and mission worlds
Explore the confirmed star wars zero company planets, tactical battlefields, The Den on Ring of Kafrene, and the Operations map with clear location boundaries.
The direct answer
The confirmed STAR WARS Zero Company planets used as tactical mission locations are Anaxes, Brentaal, Kaller, Ryloth, Serolonis, Sullust, Vandor, Dantooine, Florrum, Lothal, and Mapuzo. Additional trailers and previews identify Bespin, Courtsilius, Luunata, and Onderon, although their exact role in the final campaign should be treated as To be confirmed where a tactical mission is not explicitly established. The campaign also connects the squad to The Den on Ring of Kafrene.
These names cover several different kinds of locations. Some are full tactical battlefields, some are story or travel destinations, and some appear through the strategic layer rather than a playable combat map. Keeping those categories separate is important when reading a planet list, because the game can reference a world without giving it a dedicated mission environment.
Confirmed tactical planets
Anaxes, Brentaal, Kaller, Ryloth, Serolonis, Sullust, and Vandor form the first group of named tactical planets. They are presented as official mission worlds for the squad’s turn-based operations during the twilight of the Clone Wars. Each battlefield gives the company a setting for cover, movement, enemy encounters, and objectives rather than functioning as a free-roaming open world.
Dantooine, Florrum, Lothal, and Mapuzo complete the eleven-planet tactical list. Every planet does not necessarily have the same mission count, enemy roster, or environmental rules. Use the names as a confirmed location list instead of assigning unverified numbers or predicting which world contains a particular encounter.
The missions themselves can ask the company to rescue hostages, control points, defeat all enemies, or complete another specific objective. A planet changes the battlefield context, but the tactical loop remains based on Action Points, cover, Overwatch, Advantage, and squad abilities. Injuries and possible Operator losses can also carry consequences between missions, so the value of a planet is tied to campaign decisions as much as its visual setting.
Additional named worlds
Bespin, Courtsilius, Luunata, and Onderon are also connected to the game through trailers or press coverage. Their names expand the known world map, but a confirmed tactical mission structure is not established for every one. Treating them as named campaign locations is reasonable, while calling each one a full playable planet would go beyond the available evidence.
Courtsilius has an additional uncertainty around its status. It is discussed as an original world created for the game, but that specific development detail is To be confirmed rather than a settled fact. The spelling also appears as Cortilius in one recruitment route, so readers should keep both forms in mind until the final in-game spelling is clear.
The same caution applies to locations that are easy to associate with the wider Star Wars setting. Coruscant and Mandalore are not confirmed as tactical mission locations for this campaign. Their importance elsewhere in Star Wars does not establish that Hawks’ company visits them in a playable mission here.
The Den on Ring of Kafrene
The Den is the company’s main hub, and it is located on Ring of Kafrene. It is not another tactical planet in the same sense as Anaxes or Ryloth. Instead, it is the place where the squad handles conversations, bonds, upgrades, recruit management, and other activities between missions.
The hub helps connect the named worlds into a campaign rhythm. After a mission, the company can return to The Den, speak with Operators, follow personal stories, and prepare for the next operation. Those conversations can affect relationships and access to squad development, while the Galaxy Map presents the strategic choices that send the company toward another location.
Ring of Kafrene therefore matters even when the player is searching for battlefields. It gives the campaign a stable home and a place for the crew to recover from injuries, discuss the wider conflict, and make the mercenary company feel like a group rather than a list of combat units. Whether every Den activity is available at every point in the story is To be confirmed.
Operations and the wider map
The Operations layer can touch more than 150 worlds. That number describes the breadth of the strategic map and the places that may appear through missions, briefings, routes, or text. It does not mean that more than 150 separate planets are confirmed as fully explorable tactical environments.
Operations can also expire, which makes the map a decision space rather than a checklist. Choosing one objective can mean leaving another unresolved, and the player has to balance story progress, rewards, injuries, and the condition of the company. A world shown on the map may be valuable because of the operation attached to it, even when the location itself is not a large playable zone.
The game also includes third-person movement between some combat sequences. That feature does not turn the campaign into an open-world planet-hopping adventure. It is better understood as a way to move through selected story spaces before the next tactical encounter begins.
What to expect from the planet list
For a reliable quick reference, start with the eleven-planet tactical list. It contains Anaxes, Brentaal, Kaller, Ryloth, Serolonis, Sullust, Vandor, Dantooine, Florrum, Lothal, and Mapuzo. Add Bespin, Courtsilius, Luunata, and Onderon as named worlds with a role that is not fully documented. Keep Ring of Kafrene separate because it is the location of The Den, the company hub.
The planet list is most useful when paired with the campaign systems around it. Missions have objectives, the squad spends Action Points inside combat, and Operators can suffer injuries or permanent losses that affect later choices. Until every mission assignment is confirmed, claims about exact planet order, boss encounters, or unique rewards should remain To be confirmed.
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