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Can You Save Aurelio in STAR WARS Zero Company?

Find out if you can save Aurelio in STAR WARS Zero Company, why his tutorial death is forced, whether Permadeath changes it, and what the Memorial records.

9/1/2026 Last updated: 9/1/2026 6 min read

The direct answer

Aurelio cannot be saved during the STAR WARS Zero Company tutorial. His prologue death is a forced story outcome, and turning Permadeath off does not change it. The sequence demonstrates the injury system before Aurelio is recorded in The Memorial.

His scene is designed to teach the injury system and the cost of reckless positioning. It should not be read as proof that every Operator loss is scripted. Outside this sequence, the game’s normal Permadeath setting and Rally mechanics determine what happens when a squad member goes down.

What happens to Aurelio

Aurelio begins the tutorial with one injury. After the early revival lesson, he has two injuries, leaving the player one injury away from the rule that permanently removes an Operator. The tutorial then asks the squad to clear a landing port so the ship can perform an extraction.

The landing port is blocked by a crane, and Aurelio is required to run to a console and activate it. The sequence forces him to make that move before the area is fully safe. His position demonstrates why an Operator who advances without enough protection can be placed in an unrecoverable state.

There is no way to save Aurelio. This remains true even when Permadeath is turned off in the settings because the tutorial needs the loss to demonstrate the consequences of the injury system. The exact internal trigger used by the scene is To be confirmed, but the outcome itself is not presented as an optional branch.

How the injury system works

The normal combat loop gives a downed Operator a chance to be recovered with Rally. A successful Rally returns the Operator to the fight, yet the recovery does not erase the injury consequence. Each injury is listed as reducing Chance-To-Hit by 15%, a value that can make the same character less reliable after repeated falls and remains To be confirmed.

The third injury removes an Operator permanently when the ordinary injury rule is active. Permadeath is enabled by default and can be toggled off, while the exact injury threshold and penalty remain To be confirmed if a later build changes the rules. Treat those precise values as provisional.

This system makes the Rally action important without making it a complete reset. A downed Operator may survive the current turn and still carry a worse combat condition into the rest of the mission or later campaign. The safest rescue is the one that also moves the squad toward cover and away from the next enemy line of fire.

The wider combat tutorial uses the same three Action Point economy for every Operator. Movement, attacks, Overwatch, Call for Backup, and Rally all compete for the turn, so rescuing someone can leave fewer points for cover or return fire. Reading the area, enemy positions, and objective before moving is part of the lesson Aurelio’s sequence introduces.

Successful missions can provide Credits and Intel, while Bonds act as a form of squad experience. Those rewards matter after the tutorial because replacing a lost Operator or rebuilding a role changes the company’s future options. Aurelio’s forced loss therefore teaches both the immediate injury rule and the longer campaign cost of taking an exposed action.

Why the extraction sequence matters

The tutorial is teaching more than a button press. It connects revival, injuries, objectives, and extraction into one event, so the player sees how a tactical mission can punish a correct-looking action taken from a dangerous position. Aurelio’s required console interaction makes the lesson memorable because the squad cannot simply wait until every enemy has been defeated.

Extraction objectives also show why mission goals control the correct pace. A team may need to reach a zone, activate a console, rescue someone, or hold a position while enemies remain on the map. Clearing every enemy is not always the same as completing the objective, and a rushed move can leave a valuable Operator exposed.

The death scene reinforces that the loss is treated as part of the company’s early story experience. It shows a downed soldier, a rescue response, critical vital signs, and a later reference to the Coil. No additional biographical facts about Aurelio are confirmed, so species, class history, recruitment status, and later appearances should not be expanded beyond the confirmed Rodian tutorial role.

The Memorial at The Den

After The Memorial is unlocked as part of The Den, it records fallen comrades. Aurelio’s depiction appears as a hologram that mentions where and how he died. The record can also show how many enemies he defeated during his short time with Zero Company.

The Memorial gives the forced tutorial loss a permanent place in the base. When Permadeath is enabled, later fallen Operators can join Aurelio there, turning the room into a record of the campaign’s casualties. It is therefore a character-facing feature as well as a reminder that ordinary losses can accumulate across missions.

The number of enemies Aurelio defeated is the part of his Memorial record that can change. The tutorial outcome does not change, and no route that keeps him alive after the extraction sequence is confirmed. Any claim about an alternate Memorial entry or a hidden rescue branch is To be confirmed.

How to play the tutorial safely

Treat Aurelio’s sequence as a scripted lesson and focus on learning the injury and extraction rules. Use Rally when the tutorial asks for it, watch how the injury count changes, and notice the difference between a downed Operator and a fully safe Operator. The goal is to understand the system rather than spend time searching for a choice that is not confirmed.

For later missions, read the objective before moving the squad. Check cover, line of sight, enemy positions, and the route back to extraction before spending Action Points. If a character is injured, use a safer position and keep a recovery plan available instead of assuming that Rally alone makes a forward move safe.

Hawks and the rest of the company can be customized and developed after the tutorial, but Aurelio’s sequence is a special case. His fate demonstrates the game’s XCOM-style lesson about permanent loss, while the normal campaign leaves more room for squad management and Permadeath settings. The final extent of Aurelio’s role outside the tutorial is To be confirmed.

Aurelio save and death FAQ

Can you save Aurelio?

No. The tutorial uses Aurelio’s death as a forced story outcome. No alternate rescue branch or loadout exception is confirmed.

Does turning off Permadeath save him?

No. The Permadeath setting for the wider campaign does not change Aurelio’s tutorial outcome. His forced loss is separate from the ordinary injury and Rally rules.

Is a hidden rescue route confirmed?

No hidden rescue route is confirmed. The exact internal trigger for the scene remains To be confirmed, while the save or die result is settled.

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