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star wars zero company tel rea recruitment guide

Learn star wars zero company tel rea's recruitment route through Dark Waters, Smuggler's Den, Vinsar Materials, and the final Den conversation.

8/28/2026 Last updated: 9/2/2026 8 min read

The direct answer

To recruit Tel-Rea, meet her in Dark Waters and continue the Courtsilius storyline until Smuggler’s Den becomes available. Follow the marked route to the Three Tower District, enter Vinsar Materials through the service entrance, clear the Slugrats outside, and keep moving after the first warehouse fight. A later Infinite Coil wave appears before the battle-droid shipment is exposed.

Return to The Den after the warehouse operation and finish Tel-Rea’s conversation with Hawks. That conversation follows the discussion of her late master Salveren Hadrix and is the point where she agrees to join Zero Company. Dark Waters introduces Tel-Rea, while Smuggler’s Den completes the recruitment route.

Meet Tel-Rea in Dark Waters

Tel-Rea Vokoss is a Force-sensitive Tognath Jedi Padawan. She is following the last mission of her late master Salveren Hadrix and investigating the Shadow Plague connected to Kundri Fathom and the Infinite Coil. When Hawks first asks her to work with Zero Company, she declines because her own investigation still has to be finished.

The first meeting takes place during a conflict involving Coil converts and their plague. Tel-Rea helps free people from the group, then explains that Fathom offers power while spreading disease. The infected creatures called messengers can leave survivors resistant to pain and able to heal quickly, though the exact rules of the plague are To be confirmed.

Do not keep replaying the first Dark Waters conversation while waiting for Tel-Rea to join. The available route continues through the next Courtsilius contract and leads to Smuggler’s Den. The location also appears as Cortilius in one version, so the exact spelling shown in a particular build is To be confirmed.

Find the Vinsar Materials service entrance

Smuggler’s Den begins after Tel-Rea traces the Slugrats’ distribution network to Vinsar Materials. The target is an abandoned industrial facility in the Three Tower District. Follow the Coil cargo and the mission markers until the service entrance appears, then clear the Slugrats guarding the way inside.

The service route is the important turn in the mission. Searching the main warehouse frontage can leave the squad circling the district, while the service entrance leads directly into the facility. Once the exterior group is defeated, move inward and keep the squad ready for a larger fight.

Mission briefing showing Vinsar Materials in the Three Tower District

The briefing image identifies Vinsar Materials as the destination in the Three Tower District. The facility is condemned for 12,140 rotations, yet freight still moves through the warehouse. The exact rotation figure is To be confirmed if the current game displays another value.

Survive the warehouse battle

The first interior wave is only one stage of Smuggler’s Den. More Infinite Coil forces arrive after the initial group is cleared, and a Destroyer Droid joins the later resistance. Keep the squad in useful cover and wait for the mission objective to advance before treating the warehouse as secure.

The later fight explains why the Coil needed a large abandoned facility. Once the resistance is dealt with, Zero Company discovers thousands of battle droids staged on the planet for a planned Separatist invasion. The material describes the quantity as thousands rather than a precise count, so no exact number should be added.

Destroyer Droid arriving during the later Vinsar Materials battle

The Destroyer Droid is the clearest signal that the first warehouse clear did not finish the mission. If the objective has not updated, hold the position and prepare for another enemy group. Searching for a hidden door before the later wave appears can send the squad away from the actual progression step.

Exposing the shipment also completes the larger investigation into the Slugrats’ role. The discovery gives Republic forces a chance to respond before the droids are deployed. The exact achievement wording and any later mission changes are To be confirmed.

Finish the Den conversation

After Vinsar Materials is secured, return to The Den and continue Tel-Rea’s conversation with Hawks. She explains that Hadrix understood the Shadow Plague was more than an ordinary disease, then died from it. Tel-Rea has kept working alone because reporting the loss to the Jedi Order could lead to reassignment while Fathom continues spreading the plague.

Hawks offers her a way to keep the investigation moving with Zero Company. Tel-Rea accepts after the warehouse operation and the discussion of Hadrix. That acceptance is the recruitment point, so the roster should update after the conversation finishes.

Tel-Rea agreeing to join Zero Company after the warehouse mission

There is no separate recruitment code for this route. Dark Waters does not need a special dialogue choice replay, and returning to the earlier canal area does not replace the missing story step. The sequence is Dark Waters, the Courtsilius storyline, Smuggler’s Den, the Vinsar Materials warehouse, and the final Den conversation.

Tel-Rea’s Jedi identity

Tel-Rea is an authored Operator rather than a custom Jedi recruit. Her character identity is tied to the Jedi Padawan role, making her the game’s unique Jedi option. A custom character can use ordinary class paths, while Tel-Rea brings the Jedi kit that is attached to her story.

Her appearance can be customized by the player. Promotional material shows yellow and black Jedi clothing with blue and green lightsabers, while the character record identifies her as a Tognath. The exact limits of appearance changes, weapon selection, and saber configuration are To be confirmed in the current build.

Tel-Rea uses Force Push to move an enemy away from cover and can set up a friendly Overwatch attack when the position allows it. Force Pull is also named in the achievement and ability list. Exact damage, range, Action Point cost, cooldown, and upgrade values are To be confirmed.

How to use her in a squad

Tel-Rea’s strengths come from space control and a different answer to cover. Push an enemy out of a protected position, pull a target into reach, or use a Force action to make the next Operator’s shot safer. Keep a route to cover open because the Jedi class still depends on the same turn structure and enemy reactions as the rest of the squad.

Her role also changes the way the player thinks about the four-Operator team. Tel-Rea can provide a tool that a normal class cannot reproduce, while the other three slots cover healing, ranged damage, or frontline control. A Medic can recover the team, a Heavy can hold attention, and a Sharpshooter can use the opening created by a Force ability.

The game supports Bonds between Operators who fight together or use squad actions. Tel-Rea’s defined history gives those relationships more context, yet the exact Bond scenes, thresholds, and cross-training results are To be confirmed. Keep her with companions whose abilities benefit from enemies being moved or exposed.

Tel-Rea after recruitment

The recruitment scene does not end Tel-Rea’s story. Later footage shows her confronting Trilla, who tries to turn Tel-Rea’s doubts about the Jedi Order into a reason to follow the Empire. Tel-Rea recognizes that Trilla’s pain is real while rejecting the idea that it gives Trilla the right to define her future.

That conflict connects to Tel-Rea’s earlier decision. She left the normal Jedi path to continue Hadrix’s work, yet she does not abandon every lesson of the Order. Her discipline and determination remain part of the character description, while the exact later missions and the full outcome of her personal investigation are To be confirmed.

Tel-Rea is also the companion most closely tied to the Shadow Plague investigation. Fathom’s cult, the infected messengers, the staged battle droids, and the missing Jedi records all sit around her reason for joining Hawks.

Recruitment checklist

Meet Tel-Rea during Dark Waters and let her continue her own mission. Progress through the Courtsilius storyline until Smuggler’s Den appears, then follow the Coil crates to the Three Tower District and use the Vinsar Materials service entrance.

Clear the Slugrats outside and the first warehouse wave. Stay ready for the later Infinite Coil group and Destroyer Droid, expose the shipment of thousands of battle droids, return to The Den, and complete the conversation about Hadrix with Hawks.

If Tel-Rea has not joined, check the mission objective before searching for a new interaction. The missing step is usually the later warehouse wave or the Den conversation after the shipment is exposed. Exact dialogue wording, location spelling, and later-build recruitment behavior are To be confirmed.

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