Star Wars Zero Company Den Upgrades Guide
Use this star wars zero company den upgrades guide to plan Facilities, Crew, and Weapons improvements around Credits, Build Slots, Cycles, and squad needs.
What are Den upgrades?
Star Wars Zero Company Den upgrades are permanent improvements to the company’s base and roster systems. The Upgrade Facility groups them into Facilities, Crew, and Weapons, with each branch supporting a different part of the campaign loop. Every construction uses Credits and an available Build Slot, then occupies that slot for at least one Cycle.
The best order depends on the squad you are building. A company that relies on Astromechs has a different first priority from a roster that needs faster recovery or more market choices. Exact costs, prerequisites, and the complete unlock order are To be confirmed.

Facilities upgrades
Facilities change what the Den can do between missions. The Medbay expands treatment capacity and recovery options, while the Droid Repair Bay enables Astromech recruitment and repair. The Black Market improves access to Weapon Mods and Utilities, and Networking can increase the Influence gained when you place a Contact.
The first Medbay expansion is a practical early target when injuries begin to fill the roster. A collected guide describes the upgrade as allowing two Operators to heal at the same time, which reduces the time that a damaged squad stays on the bench. Later bed upgrades and medical supply discounts are useful ideas from the same upgrade tree, while their current unlock levels and prices are To be confirmed.
Droid Repair Bay has a clearer role. It is the facility gate for Astromech Custom Operators, so it matters immediately when you want droid support in the roster. Players who are not using Astromechs can delay it while protecting Credits for recovery, recruitment, or equipment.
Black Market upgrades improve the amount or quality of equipment available through the Armory. The store refreshes with the campaign Cycle, which makes an early market investment more valuable across a long run. The exact inventory increase, refresh rules, and quality bonuses are To be confirmed.
Crew upgrades
Crew upgrades affect the company as a group. Crew Quarters expands roster capacity, Utility Items can improve carry options, Combat Readiness can affect starting Advantage, and Crew Focus can add Focus Points across the roster. These upgrades have more value when the company is rotating Operators, building several pairings, or carrying injuries between missions.
Teamwork is the crew path connected most directly to Bonds. It unlocks the Lounge, where Operators who remain at the Den can develop their relationships while the active squad handles a mission. Higher Teamwork tiers can also improve Assist damage, although the exact Lounge gain and later values are To be confirmed.
Choose Crew Quarters when the roster has no room for healthy replacements or when you want to test more class combinations. Choose Crew Focus when several Operators still have meaningful Focus Tree choices. The right branch depends on the current bottleneck, so a universal best crew order is To be confirmed.
Weapon upgrades
Weapon upgrades provide roster-wide improvements for a weapon type. The collected upgrade guide describes separate paths for Longarms, Pistols, Repeaters, and Rifles, with effects that can cover damage, Critical Chance, movement, range, or Overwatch. A single global improvement can serve several Operators when the roster uses the same weapon category.
Weapon upgrades are strongest after your squad identity becomes clear. If two or more regular Operators share a weapon type, the same construction can support multiple deployments. If the roster is still changing, a Medbay, Crew, or market improvement may solve a more immediate problem.
Do not spend every Credit on a damage branch without checking the Armory and Medbay. Weapon Mods can cover a temporary weakness, while treatment costs and new recruits can affect whether the next mission is even safe to launch. The full stat table for every weapon path is To be confirmed.
Build Slots and Cycles
Build Slots are the main limit on how quickly the Den can improve. An upgrade needs an open slot and takes at least one Cycle to finish, so the real cost includes the time during which that slot cannot start another project. Additional slots can unlock through campaign progression and Zone Influence rewards.
Review the upgrade panel before launching a Tactical Mission. Compare the completion Cycle with the next mission, the Credits needed for Medbay treatment, and the Operations that may disappear when time advances. Starting a construction immediately before a dangerous deployment can leave the company short on recovery funds or an empty slot when a better project becomes available.
The Upgrade Facility guide explains the three upgrade branches in more detail. The exact number of starting and later Build Slots is To be confirmed, so use the current Den interface rather than a fixed online table.
Zone Influence and upgrade planning
Zone Influence links the Galaxy Map to Den progression. Operations and Tactical Missions can award Influence in their region, and reaching a Zone tier can unlock Upgrades, Utilities, Contacts, or extra development capacity. Some collected route records also connect Zone rewards with Den Level and Build Slots.
Check the Influence reward before choosing the next deployment. A tier that grants a new slot may accelerate every later upgrade, while a tier that grants a weapon or utility can solve the current squad’s weakness immediately. Zone names, tier thresholds, and complete reward tables can vary by campaign record and remain To be confirmed.
A practical upgrade order
Begin with the problem that is stopping the company from deploying. Medbay is a strong response to repeated injuries, Droid Repair Bay is the direct gate for Astromechs, and Black Market improvements help a roster that lacks reliable equipment. These are priorities for different reasons, so the first construction should follow the next mission rather than a rigid tier list.
Move into Crew upgrades when the roster needs more room, stronger support, or more Bond development. Teamwork and the Lounge suit a relationship-focused company, while Crew Quarters suit a player building a deeper bench. Weapon upgrades become attractive when several Operators share a weapon type and the benefit can reach multiple regular deployments.
Keep at least one future project in mind while the current upgrade runs. Compare Credits, Intel, medical needs, Zone Influence, and the next Build Slot before the Cycle closes. The full optimal route for every difficulty and campaign branch is To be confirmed.
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