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star wars zero company cly kullervo build guide

Build the star wars zero company cly kullervo build with Mandalorian Warrior, Gunslinger, Combat Jump, Pistol, darts, and mobility and squad role.

9/2/2026 Last updated: 9/2/2026 7 min read

What is the best Cly Kullervo build

The STAR WARS Zero Company Cly Kullervo build uses Mandalorian Warrior as the Primary Specialization, Gunslinger as the Secondary Specialization, and Blaster Pistol as the recommended weapon. Combat Jump gives her a jetpack route into a flank, while Gunslinger rewards repeated pistol attacks after she reaches the right position. Scout and Heavy are useful alternatives for resource or protection focused squads.

Cly’s authored Talent is Combat Jump. Her jetpack persists even if she later respeccs into a standard class, while the exotic Mandalorian Warrior role remains tied to her. Exact rank values, dart costs, and final weapon interactions are To be confirmed.

Combat Jump and jetpack movement

Combat Jump lets Cly jump to a location with the jetpack and can push nearby enemies out of position. The jump does not trigger Overwatch or Retaliation, giving her a way to cross a dangerous response line. Check the landing space and the enemies who can still attack after the move.

The jetpack is both a movement tool and a setup action. Cly can reach high ground, the enemy backline, or a location that makes Electro Web useful, then let another Operator attack the formation she disrupted. A jump with no follow-up may leave her isolated, so plan the next allied action before spending it.

Combat Jump also changes how the squad uses cover. Cly can create a new angle by moving an enemy rather than waiting for the target to leave protection. The final movement range, Action Point cost, push behavior, and interaction with every status are To be confirmed.

Mandalorian Warrior ability direction

Ruthless is a Passive associated with increased Critical Damage. The exact bonus and Focus progression are To be confirmed. Build toward high value attacks when the target is already prepared, rather than treating the Passive as a reason to attack from any position.

Electro Web Dart fires an electrified dart that shocks the target. Electro Web Surge can then emit an electrical blast around Cly and affect enemies marked by the darts. The surge can ignore Defense against those targets, while final area, cost, damage, and duration remain To be confirmed.

The dart and surge create a two step sequence. Mark targets that can remain in the blast, then decide whether the detonation is more valuable than a pistol chain or a movement action. The sequence loses value when Cly has to spend the next turn escaping the position it created.

Gunslinger and Pistol build

Gunslinger is the secondary direction for Cly. Onslaught rewards repeated primary weapon fire in one turn, Quick Draw is a fast sidearm shot that can return its Action Point on a kill, and Open Fire can attack one target multiple times or split the attacks. Blaster Pistol supports the low Action Point attack pattern in one build.

The build fits Combat Jump because Cly can move first and then fire several times at reachable targets. One build uses a one Action Point Pistol shot, yet its final cost and hit penalty remain To be confirmed. Start with a target whose health can support the first kill and the follow-up sequence.

Gunslinger gives Cly more personal damage than a support secondary. It also competes with her exotic abilities for Action Points and shared Advantage, so use the sequence that solves the current formation. Open Fire is strongest when the two attacks finish or seriously weaken targets that the rest of the squad can reach.

Scout alternative

Scout makes Cly part of the squad’s information and Advantage plan. Combat Recon scans an area, reveals hidden enemies, and can generate Advantage from affected targets, while Tactical Timing can provide a chance for more Advantage after a defeat. Ambush uses the shared pool for damage that scales with the resource spent.

Scout supports a Cly who wants to keep her exotic actions active. Scan before a jump, use the information to select the landing point, and save enough Advantage for Electro Web or a different class Ultimate. Exact scan range, resource gain, and Ambush damage are To be confirmed.

Scout also helps the damage role that follows Cly. Spotted targets have some distance and smoke penalties reduced in the ability description, and the enemy pushed out of position may become easier for a Sharpshooter or Gunslinger to hit. The rest of the squad still needs a safe line after Cly commits.

Heavy alternative

Heavy changes Cly into a more durable disruptor. Bulwark can Taunt enemies in an area and add temporary Defense, while Unstoppable grants Retaliation stacks. Cly can use Combat Jump to enter the middle of a group, then hold enemy attention while Medic and ranged Operators work from safer positions.

This route gives up some Scout resource generation and some Gunslinger attack chaining. Choose it when the squad already has enough damage and regularly loses control after a flank. The final Heavy rank values and Cly’s complete exotic to standard interaction table are To be confirmed.

Weapon and Focus choices

Blaster Pistol is the weapon recommendation for the Mandalorian Warrior and Gunslinger build. The weapon supports repeated attacks after movement, while Longarm or Rifle may fit a different standard respec if the current game allows it. The final weapon restrictions, modifiers, and Action Point table remain To be confirmed.

Focus Points should reinforce the role chosen for the campaign. Invest in Combat Jump and the exotic setup for mobility, Gunslinger for repeated shots, Scout for Advantage, or Heavy for protection. The best order changes when Cly is the main damage role or the Operator who holds enemy attention.

Cly in the squad

Cly needs the rest of the team to control enemy attention. Heavy or Trick can hold the main line, Medic can apply Combat Stim before a risky entry, and Scout can reveal the area before Combat Jump. Sharpshooter or Scoundrel can then exploit the enemy formation Cly leaves behind.

Do not ask Cly to flank alone while every other Operator stays too far away to follow. Her push, dart, or pistol chain has more value when another attack is ready in the same turn. A safe exit matters because high mobility does not guarantee survival after the enemy response.

Respec and exotic limits

Most Operators can respec into standard classes through the Focus Tree. Cly can therefore use Sharpshooter, Heavy, Scout, or Gunslinger around her Combat Jump Talent, yet the Mandalorian Warrior class remains attached to her. A custom Operator cannot simply receive her jetpack or exotic class.

The second standard Specialization unlocks deeper in the campaign. The exact unlock Cycle and Focus Point terms are To be confirmed, so do not assume Cly has both classes at the beginning. Use the primary exotic role until the second slot becomes available.

What remains To be confirmed

Cly’s Combat Jump identity, Mandalorian Warrior ownership, Gunslinger and Pistol recommendation, Scout and Heavy alternatives, and the broad dart setup are available. Final Ruthless values, jetpack range, dart and surge costs, weapon modifiers, rank ceilings, and respec terms remain To be confirmed.

The practical Cly build is a mobile disruptor. Use Mandalorian Warrior and Gunslinger for a pistol flank, Scout for information and Advantage, or Heavy for a safer frontline entry. Pick the version that lets the rest of the squad use the position Cly creates.

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