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star wars zero company trick character guide

Learn star wars zero company trick, the clone trooper CT-3301, his Republic history, Order 66 trauma, Zero Company role, equipment, and story.

9/2/2026 Last updated: 9/2/2026 7 min read

The direct answer

Trick is CT-3301, a human clone trooper who served under Hawks during the Clone Wars. He was injured in the Battle of Antine, refused reassignment to a noncombat role, and later became one of the first Operators in the new Zero Company. His defining story is the conflict between his loyalty to the Republic and the control imposed by his inhibitor chip.

In combat, Trick fits a dangerous frontline role because his signature talent can bring him back after he is downed. A companion guide places him in the Soldier specialization at the start, while the game allows authored Operators to change standard classes at The Den. Exact recruitment steps, class rank values, and weapon availability are To be confirmed for the current build.

Who Trick was before Zero Company

Trick was formerly designated CT-3301 and was grown on Kamino as part of the clone army. He fought in the Grand Army of the Republic under the non-clone captain Tesh Keff Hawks. The two were already connected before Zero Company existed, which explains why Trick remains close to Hawks after the Republic ends his active service.

The Battle of Antine changed both of their lives. Trick was injured while saving Hawks from a Separatist attack, and the defeat led to Hawks losing their Republic career. Trick recovered, yet military authorities considered him unfit for normal service and reassigned him toward maintenance work on Kamino.

Trick rejected that future. His injury caused minor problems in the available account, while his skills as a soldier remained useful. Hawks used their remaining influence to secure Trick’s medical discharge, then recruited him as the first employee of a mercenary company named after their former unit.

Trick’s place in Zero Company

Zero Company is an independent covert group working in the twilight of the Clone Wars. Its members come from different sides of the conflict, and Hawks takes contracts that can reach beyond the Republic chain of command. Trick is the soldier who gives the new company a direct link to Hawks’ former military life.

The official game description allows a squad made from authored characters and custom Operators. Trick belongs to the authored group, so his personal history and signature talent stay with him even when the player changes his standard specialization. That makes him different from a custom recruit whose abilities are built entirely through the normal class system.

Trick works beside Hawks and the other early companions and sits at the center of the company’s unresolved past. The exact mission that adds him to a new campaign is To be confirmed, so a player should follow the available story objectives rather than search for a separate code or hidden recruitment menu.

Order 66 and the inhibitor chip

Trick’s loyalty changes during Order 66 when his behavioral modification chip activates. He enters a trance-like state and becomes loyal to the new Galactic Empire. The change frightens the rest of Zero Company because the person in front of them is acting with a coldness that does not match the soldier they knew.

The company recognizes that Trick is being controlled. They subdue him without killing him and place him in a Bacta tank, where he remains in stasis for about a year. The story later brings the group back into contact with Captain Rex, who explains the inhibitor chip and helps remove it.

Trick remembers what happened after the operation. He describes the experience as knowing what he was doing while being unable to consider another action. That memory leaves him with guilt, and it makes his return to active duty more complicated than a simple removal of a device.

The reunion with Hawks carries the same weight. Trick remembers everything he did, while Hawks focuses on getting him back on his feet and notices the new clone commando armor he receives through Rex’s contacts on Ord Mantell. The scene treats the armor as a welcome back to service rather than proof that the damage has vanished.

Project Blackstaff

The chip story becomes part of Project Blackstaff, which experiments on clones and Umbarans. CT-4646, an Imperial science officer, describes the work as a way to force obedience into people who resist it. The project treats Umbarans as test subjects because they are unusually resistant to sustained neuro prompting.

Trick confronts CT-4646 after learning that the officer’s own chip has been removed. The scientist admits that the work is his choice, so Trick shoots him in anger. That decision matters because Trick is refusing to excuse deliberate cruelty as a command that someone else placed in a soldier’s head.

The same mission begins to change Trick’s relationship with Luco Bronc. Luco fought with the Umbaran Militia against the Republic, while Trick served the clone army. Their histories make conversation difficult, yet both understand what it means to be used by a larger power. Mutual disgust at Project Blackstaff gives them a reason to move past the old battlefield divide.

Personality and relationships

Trick is a committed soldier who enjoys games of chance. His nickname comes from his skill at those games, and the cutscenes show him playing cards and holo chess even while the company is waiting on work. The habit gives him a lighter voice around Hawks, though it never removes his loyalty to the Republic or to the people he served with.

His conversations with Luco are sharper. Trick sees the Republic as a cause worth defending, while Luco still remembers the invasion of Umbara and the soldiers who died there. Their arguments carry the history of the Clone Wars into the Den, where being on the same contract does not erase what either man did before joining the company.

That tension gives Trick a useful relationship arc. After the chip is removed, he can speak about the harm done to both clones and Umbarans with more honesty. The game uses Bonds between Operators who fight together or perform squad actions, so regular deployments with Luco can develop a different connection from the early hostility. The exact Bond thresholds and changes are To be confirmed.

Trick’s armor and equipment

Trick wears customized Phase I clone trooper armor. The armor has burn stains and visible damage, including a patched hole near the right eye. Later footage also shows him receiving clone commando armor connected to the commando training he began before the unit shipped to the outer rim.

The equipment list includes a DC-15A blaster carbine, a DC-15A blaster rifle, a DC-17 repeater hand blaster, and an RPS-6 rocket launcher. These weapons are associated with Trick. The exact loadout screen, weapon upgrades, and mod slots available in a particular campaign are To be confirmed.

A practical Trick build

Trick’s starting Soldier specialization gives him a straightforward combat identity. Soldier improves the value of melee damage and offers a close-range option that can daze a target. That works with the rocket launcher and with a player who wants Trick to move into danger before the rest of the squad follows.

Heavy is the clearest alternative when the goal is to make Trick absorb pressure. The class increases his durability and gives him tools for taunting enemies, while the signature Talent For My Brothers rewards a player who accepts that Trick may be the Operator most likely to go down. The Talent’s upgrades improve the recovery after a knockdown, eventually helping him return with more health, avoid an injury on the first down, or regain an Action Point. Exact rank effects remain To be confirmed.

For My Brothers is strongest when Trick is close enough to be attacked and rescued. A Heavy build can draw fire, protect a Medic, or hold a lane while a Sharpshooter works from cover. A distant damage build may still be valid, yet it uses less of the talent that makes Trick distinct.

The exact starting rank, recovery health, injury protection, and Action Point refund remain To be confirmed. Use the in-game Focus Tree for the current values, then decide whether Trick should stay Soldier, move to Heavy, or take another standard specialization after returning to The Den. His games of chance and dry exchanges with Hawks sit beside a story about guilt, memory, and the difference between an order and a choice.

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