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STAR WARS Zero Company Kabb Uppercut and Arm Wrestling

Learn about Kabb Uppercut's Uppercut talent and the Arm Wrestling Opportunity in STAR WARS Zero Company, including its context and unconfirmed outcomes.

9/2/2026 Last updated: 9/2/2026 8 min read

The direct answer

Kabbney “Kabb” Uppercut is a Felshi story character in STAR WARS Zero Company. He is a former prizefighter and veteran crook with a cybernetic left arm, a rhyming way of speaking, and a signature melee talent called Uppercut. The game places him among the authored Operators who can fight beside Hawks and custom recruits.

Uppercut is Kabb’s reason to be on the field. It sends him toward an enemy, deals melee damage, knocks the target backward, and can move that target out of cover or into a squadmate’s Overwatch zone. If the attack defeats the target, the Action Points spent on the move are refunded. His exact recruitment mission, talent rank values, and later weapon options are To be confirmed.

Kabbney Uppercut’s identity

Kabb is the nickname used for Kabbney Uppercut. His species is Felshi, a new species created for this game. The character has blue skin, dark eyes, and a cybernetic left arm, giving the visual design a clear connection to both his former fighting career and his life outside a ring.

Before joining Zero Company, Kabb competed as a prizefighter for money. The story material also describes him as a veteran crook and an ex-convict, so his past combines organized crime with professional fighting. A line in the character material connects his name to Uppercut, the knockout punch that remains his most important combat tool.

Kabb speaks in a distinctive rhyming dialect. The voice is part of his identity and appears in his exchanges inside the Den as well as in mission conversations. JB Blanc is credited as his voice, while the exact range of Kabb’s optional dialogue and personal history is To be confirmed.

Kabb’s place in the squad

Zero Company recruits authored and custom characters for a single-player turn-based campaign. Kabb is an authored companion, which means his signature talent remains attached to him even when the player changes his standard specialization. A custom Operator can cover the same broad melee role, yet the exact movement and knockback behavior of Uppercut belongs to Kabb.

Gameplay footage places Kabb with Hawks, Trick, and Jae Mordant in an early squad, and other footage shows him fighting in the docks of Courtsilius. That establishes his presence in the campaign and his ability to deploy with the group. It does not establish a universal recruitment trigger, so the exact mission or conversation that adds him to a particular save is To be confirmed.

The game also gives authored companions relationships and squad dialogue. Kabb’s rhyming speech creates a different tone from Trick’s clone-soldier banter, while his history as a former crook leaves room for conversations about payment and contracts. Bond requirements, approval changes, and any choice attached to his recruitment are To be confirmed.

How Uppercut works

Uppercut is a melee attack with a movement component. Kabb crosses the distance to a target, hits it, and pushes it away from the impact point. The push can remove an enemy from cover, set the target in front of another Operator’s Overwatch, or open a route through a crowded position.

The Action Point refund is the part that changes how Kabb moves. A kill can return the points spent on the rush, letting Kabb continue toward another target or move into a better firing position. Weak enemies can therefore become stepping stones across the map, provided the player checks the hit chance and leaves a safe route for the rest of the turn.

Uppercut can also be treated as a positioning tool. A player may use it to reach high ground, get into cover, or create space for a longarm user after Kabb finishes a target. That makes the talent useful even when Kabb is not built as a pure brawler, though the best results still come from giving him a target he can reach and defeat.

The talent can push enemies into environmental hazards or away from a protected position when the map allows it. The exact distance, damage, Action Point cost, upgrade ranks, and interaction with every map edge are To be confirmed. Read the live talent description before planning a turn around a specific knockback angle.

Soldier build for melee damage

Kabb starts as a Scoundrel, yet the Soldier specialization is a natural change for players who want Uppercut to hit harder. Soldier improves melee damage and adds a close-range attack that can daze a target. That extra control gives Kabb something useful to do after the initial rush when Uppercut is on cooldown or the target is too strong to finish.

A Soldier Kabb should look for isolated targets and weakened battle droids. Use Uppercut to cross the gap, remove the enemy from cover, then follow with the available melee attack when the target can be dazed. If the kill refunds the movement cost, keep the next position in mind before committing to another hit.

The rocket launcher is another option for Kabb. It gives him a way to punish grouped enemies after he has used the melee Talent to reach the front line. The exact launcher availability and ammunition rules are To be confirmed, so the player should confirm the live equipment screen before treating the rocket as part of every turn.

Assault build for mobility

Assault is the other strong standard class for Kabb. It adds movement support and another melee strike with pushback, which keeps the character’s turn focused on entering a position and forcing enemies to move. The Assault ultimate also benefits from a character who can reach the center of a fight quickly.

This build values the distance covered by Uppercut as much as its damage. Start with a target that can be finished, use the refund to keep moving, then attack the enemy whose position threatens the squad. The goal is to turn one successful hit into a safe route, a removed cover advantage, or a setup for the next Operator.

Kabb can also take advantage of his movement when the squad uses long-range classes. A Sharpshooter may need a lane or high ground, while a Medic may need room to reach a downed ally. Uppercut can remove a weak enemy from that space and leave Kabb in the position the team needs, as long as the move does not isolate him from rescue.

Uppercut and team tactics

Kabb works well with Operators who can exploit a moved target. An Overwatch attack can cover the landing point, while a ranged Operator can use the new angle after the enemy leaves cover. Hawks can contribute an Assist or an extra Action Point through the leader kit, though the timing of that support depends on the current build.

The talent is strongest when the squad treats movement as part of damage. Pushing a target into a wall, away from protection, or into another attack can be worth as much as the first melee hit. A player should still watch enemy reactions, because a failed rush may leave Kabb deep in hostile territory with no refund.

Kabb’s rhyming dialogue can make him feel lighthearted, while the combat kit asks for exact positioning. That contrast is the useful part of the character. He can look like a straightforward puncher, yet the refund and knockback let him solve movement problems that a normal melee action cannot.

Permadeath and what remains unknown

Kabb is a story character subject to the campaign’s Permadeath rules. If he is permanently lost, his personal story thread closes for that campaign. The injury threshold for permanent loss and the way a current save handles his disappearance are To be confirmed.

Do not count Kabb as a replaceable generic recruit. His Felshi identity, cybernetic arm, dialect, and Uppercut talent give the squad a character-specific option. If you want the safest run, keep a Medic close when Kabb enters the front line and avoid spending every Action Point before you know whether Uppercut will refund its cost.

Spoiler context for Arm Wrestling

Arm Wrestling appears as an optional Opportunity under Field tasks at the pits of Ord Mantell. It is a strategic event, so keep it separate from Kabb’s Den biography and the Uppercut combat talent.

In build 24874058, the event has an assigned Operator with no droids, a 500-Credit entry fee, a 100-Intel cost, a 2,000-Credit grand prize, and four-turn availability. These values are To be confirmed for the current version.

One outcome has Kabb use his organic arm to beat a Wookiee for 2,000 Credits. Other outcomes have an assigned Operator lose to a cybernetic Houk or suffer a wrist injury. The 50%, 10%, and 40% probabilities and the injury risk are build-specific and To be confirmed.

Is Arm Wrestling a Den conversation or a tactical mission?

It appears as an optional strategic Opportunity under Field tasks. Whether it also has a normal Den dialogue or tactical combat map remains To be confirmed for the live Holotable.

Is Kabb required for the organic-arm win?

That requirement is not confirmed. Kabb’s organic-arm outcome is known, yet every legal participant and a universal trigger remain To be confirmed.

Are the Arm Wrestling costs and chances current?

The listed costs, reward, availability, probabilities, and injury risk are tied to build 24874058. Treat each value as To be confirmed until a current build confirms it.

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