star wars zero company mandalorian warrior class guide
Learn the star wars zero company mandalorian warrior class, Cly Kullervo, Combat Jump, jetpack movement, Electro Web, and respec rules and squad fit.
What is the Mandalorian Warrior class
The Mandalorian Warrior class is an Exotic Class locked to Cly Kullervo in STAR WARS Zero Company. Its identity comes from jetpack movement, Mandalorian equipment, and a mobile attack pattern that can reach awkward positions. Custom recruits cannot simply select this exotic class from the standard pool in the game.
Cly’s jetpack is connected to her authored Combat Jump Talent. The jetpack persists even if Cly respeccs into a standard class, so the movement identity stays with the Operator. The final exotic ability table and rank values remain To be confirmed.
Cly Kullervo and her build
Cly Kullervo has Combat Jump as her unique Talent. The authored recommendation pairs Mandalorian Warrior as her Primary Specialization, Gunslinger as her Secondary Specialization, and Blaster Pistol as her suggested weapon. This pairing supports repeated pistol attacks after a mobile entry, while the final weapon and Talent interactions are To be confirmed.
Combat Jump is more than a normal movement action. Cly can jump to a location with the jetpack and push nearby enemies out of position. The jump does not trigger Overwatch or Retaliation, which gives her a way to cross a dangerous response line, although the complete interaction table needs current in-game confirmation.
Mandalorian Warrior abilities
Ruthless is a Passive associated with increased Critical Damage. The exact percentage and rank progression are To be confirmed. Treat it as a reason to build toward high value critical attacks rather than a permanent numerical guarantee.
Electro Web Dart is an action that fires an electrified dart and shocks the target. Electro Web Surge can then emit an electrical blast around Cly and affect enemies marked by the darts. The surge can ignore Defense against those targets, while its final cost, radius, damage, and status duration remain To be confirmed.
The dart and surge create a setup sequence. Cly first marks the targets that can be reached by the follow-up, then chooses whether the blast or another attack provides the best result. A multi-target setup can be strong when enemies are grouped, yet it loses value if Cly must move again before the detonation.
How to play Mandalorian Warrior
Use Combat Jump to solve a position problem. High ground, the enemy backline, and a gap that blocks a normal route are all situations where jetpack movement can change the turn. Check the landing position, nearby enemy attention, and the route back to cover before committing.
Pushing nearby enemies can create space for Cly or expose a target to another Operator. The rest of the squad should be ready to use that new formation, because a reposition with no follow-up may only move the danger. Scout can reveal the landing zone, while Heavy can hold aggro when Cly goes wide.
Gunslinger is the secondary recommendation. A Blaster Pistol supports repeated attacks that cost one Action Point per shot in one build, and Onslaught rewards repeated primary fire during a turn. The exact pistol table and Cly’s final interaction with Onslaught remain To be confirmed.
Electro Web is a different route from pistol pressure. Use the darts when several targets are close enough for Surge, and use the pistol pattern when one reachable enemy can be finished through repeated attacks. The correct choice depends on the map, line of sight, and the Action Points left after Combat Jump.
Choosing Cly’s landing position
The landing tile decides whether Combat Jump is a safe attack or an isolated entry. Prefer a position that gives Cly a new angle on the backline and leaves another Operator able to attack the displaced targets. A jump toward an enemy group is easier to justify when Heavy or Trick can control attention after Cly lands.
The push around the landing point can change several enemy turns at once. It may remove a target from cover, open space for the Medic, or place a marked enemy inside a Sharpshooter’s lane. The final radius and the exact number of affected targets are To be confirmed, so use the visible battlefield rather than assuming every nearby unit moves.
Combat Jump remains useful after a standard-class respec because the jetpack Talent stays with Cly. The standard class then changes the follow-up, with Gunslinger offering repeated Pistol attacks, Scout offering information and Advantage, and Heavy offering Taunt and Retaliation. This lets the same authored Operator answer different squad gaps without duplicating the exotic class on another recruit.
Mandalorian Warrior and the squad
Medic can support Cly when the jetpack entry exposes her to several enemies. Combat Stim can improve survivability and damage for a limited duration, while First Responder gives recovery tools without consuming a normal Utility slot. The final buff and rescue values are To be confirmed.
Scout can identify a safe jump and generate Advantage for the squad. Spotter may reduce some range and smoke penalties after a blaster hit, while Combat Recon reveals hidden enemies in an area. That information is valuable before Cly lands behind the main line.
Scoundrel can prepare a target for Cly’s critical attack, and Sharpshooter can punish an enemy Cly pushes out of position. These links are role synergies rather than mandatory pairings. Cly still needs the team to control enemy attention so her flank does not become an isolated trade.
Respec rules and limits
Cly can respec into a standard class, while the jetpack Talent stays with her. This means her authored identity continues to shape the build after the Specialization changes. The exact Focus Tree interface and timing are covered by the general respec rules, with any missing menu details To be confirmed.
Mandalorian Warrior itself remains attached to Cly. A custom recruit can choose a standard class and a Universal Talent, yet no confirmed rule allows assigning Cly’s exotic class or jetpack to that recruit. Do not treat a standard respec as a way to duplicate the exotic role.
What remains To be confirmed
The class owner, jetpack identity, Combat Jump persistence, and the broad Electro Web setup are confirmed facts. Final Ruthless values, dart and surge costs, status rules, weapon modifiers, and rank ceilings remain To be confirmed. Ability descriptions should not be expanded into a full damage table.
Mandalorian Warrior’s practical answer is a mobile disruption class owned by Cly. Use the jetpack to reach or break a position, select between pistol chains and Electro Web setup, and let the squad convert the new enemy formation. Exact values and final exotic restrictions need the current game data.
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