Skip to content
Powered by Pagefind
English
Operators & Builds

star wars zero company jae mordant build guide

Build the star wars zero company jae mordant build with Final Shot, Scout, Gunslinger, Pistol, Sharpshooter, and priority target damage and execution timing.

9/2/2026 Last updated: 9/2/2026 7 min read

What is the best Jae Mordant build

The STAR WARS Zero Company Jae Mordant build uses Scout as the Primary Specialization, Gunslinger as the Secondary Specialization, and Blaster Pistol as the recommended weapon. Combat Recon and Spotter create information and setup, while Gunslinger and Final Shot reward a sequence of attacks against weakened targets. Sharpshooter with a Longarm is a strong backline alternative when the map favors stable range.

Jae’s authored Talent is Final Shot. It can execute an enemy after an allied attack brings the target below the Talent’s current health threshold, and the game limits the trigger by turn. The exact threshold, trigger count, and rank values remain To be confirmed.

Final Shot and target health

Final Shot changes how the squad assigns damage. A normal attack that leaves an enemy in the execution range can create a better result than an attack that barely misses the threshold or consumes Jae’s action on a low value target. Check the target’s health, line of sight, range, and cover before deciding who fires first.

Final Shot can trigger in one setup, and another setup raises the threshold to a visible value. Those values depend on the Talent rank and the build, so they are not a permanent health table. Keep the live threshold To be confirmed until the current Focus Tree confirms it.

Final Shot rewards a team that can lower one target without losing control of the battlefield. Scoundrel can apply Vulnerable and create an Assist window, Scout can reveal the target, and Hawks can improve Assist Damage. Jae then uses the execution at the point where the enemy would otherwise survive.

Scout and Gunslinger build

Scout gives Jae Combat Recon, Spotter, Tactical Timing, and Ambush. Combat Recon can scan an area, reveal hidden enemies, and generate Advantage from targets inside the scan. Spotter applies Spotted after a blaster hit and removes some distance or smoke penalties in the ability description.

Gunslinger gives the Pistol turn its repeated attack identity. Onslaught rewards repeated primary weapon fire, Quick Draw can restore its Action Point when it defeats an enemy, and Open Fire can attack one target several times or split attacks. The final hit penalty, damage growth, and rank values remain To be confirmed.

This build asks Jae to stay close enough to reachable targets while preserving a safe line. Use Combat Recon before the team commits, then let Jae or another Operator start the damage chain. A successful Quick Draw can open more movement or another shot, yet a failed first attack can leave her exposed.

Sharpshooter and Longarm alternative

Sharpshooter is a strong backline direction for Jae. Sharpshooter Training improves blaster accuracy, Zero In builds Lethal stacks for accuracy and Critical Chance, and Pick Them Off is associated with Overwatch pressure. Precision Shot supplies a reliable attack through shared Advantage, with exact limits To be confirmed.

Longarm supports the stable range plan. One build uses it as a two Action Point weapon with high Critical Damage, while the final weapon table remains open. Keep Jae on high ground or another protected lane when the map allows it.

This alternative makes Final Shot a background execution tool after another Operator weakens the target. It loses some of the Scout and Gunslinger action chain, yet it gives Jae more control over a distant enemy or an Overwatch lane. Choose it when the squad needs a reliable backline damage role.

Scoundrel as a secondary option

Scoundrel creates a target setup around Final Shot. Identify Weakness applies Vulnerable so the following attack can become a Critical hit, and Easy Mark can cause a Scoundrel Assist when the next ally attacks the marked target. Jae can use that setup to help lower a high value enemy into execution range.

The build recommendation identifies Scoundrel with Never Play Fair and Assist Damage. The exact Passive values and the Advantage price of Easy Mark remain To be confirmed. Keep enough shared Advantage for other squad Ultimates if Jae is not the only Operator who needs it.

Scoundrel plus Sharpshooter is a precision setup, while Scoundrel plus Gunslinger gives Jae more ways to attack after the mark. The choice depends on whether the map rewards stable range or a repeated pistol sequence. Jae’s Talent remains the center of both versions.

Medic and other alternatives

Medic gives Jae a support route from the backline. Combat Stim can improve an ally’s survivability and damage, First Responder gives a Med Pack and Rally support, and Morale Boost helps with recovery through shared Advantage. That build sacrifices some direct damage for a squad that can absorb a difficult mission.

Assault is also recorded as a standard option for Jae in the class system. Bull Rush adds movement and can push a target, which can place an enemy inside a better execution or Overwatch lane. The class is more exposed than the backline plan, so the squad must control the response.

Jae can change standard Specializations while Final Shot remains attached to her. The exact respec terms and any class exceptions are To be confirmed, yet the system supports using her fixed Talent with different standard roles.

Weapon and Action Point choices

Blaster Pistol supports the Scout and Gunslinger recommendation because one attack pattern uses one Action Point per shot. Longarm supports Sharpshooter and the backline alternative through a two Action Point attack in one build. The final weapon restrictions, hit penalties, and modifiers remain To be confirmed.

Jae’s movement is part of the weapon choice. A Pistol build needs reachable targets and enough cover after the shot, while a Longarm build needs a firing lane that does not break Zero In. Action Points spent on movement can reduce the number of attacks during a Final Shot setup.

Use the weapon to support the target plan rather than to chase raw damage. Jae should be able to see the priority enemy, stay safe after the first attack, and leave a follow-up route for another Operator. If that sequence fails, change the class or weapon when the Focus Tree permits it.

Jae in the squad

Jae works well with a frontline that holds enemy attention. Heavy or Trick can create a safe firing lane, Medic can keep the team alive, and Hawks can add Assist Damage and an Action Point refresh. Scout Jae can also create Advantage for the other class Ultimates.

Her priority should be enemies that threaten the next turn. Let the squad weaken the target, then use Final Shot when the threshold is satisfied. A kill that comes too early may leave another dangerous enemy alive, so check the whole enemy group before taking the execution.

Focus and build testing

Invest in Final Shot when the health threshold and trigger condition define the build. Invest in Zero In or the Gunslinger chain when Jae needs to create her own damage, and use Combat Recon or Identify Weakness when another Operator can convert the setup. Exact rank priority remains a recommendation rather than a confirmed table.

Respec is handled in the Focus Tree at The Den. A second standard Specialization unlocks deeper in the campaign, while the exact Cycle and Focus Point costs are To be confirmed. Use the build that matches the current map, then refine it after seeing which targets survive.

What remains To be confirmed

Jae’s Final Shot identity, the Scout and Gunslinger recommendation, the Blaster Pistol direction, the Sharpshooter and Longarm alternative, and the target setup options are available. Final health thresholds, trigger limits, weapon values, ability costs, and rank ceilings remain To be confirmed.

The practical Jae build is a target finisher that lets allies create the opening. Use Scout and Gunslinger for information plus repeated pistol attacks, or Sharpshooter and Longarm for a protected backline. Watch enemy health and line of sight so Final Shot fires when the squad needs it.

Related entities

Related articles

Was this helpful?